Can Social Media Companies Be Liable for Addictive Design?

Meta and YouTube Lost a Landmark Social Media Addiction Case

Can Social Media Companies Be Liable for Addictive Design?

A landmark jury verdict found Meta and YouTube liable for contributing to the harm experienced by a woman who began using their platforms as a child.

The case did not focus only on individual posts or creators. It challenged the design of the platforms themselves—including features such as infinite scroll, autoplay, notifications, personalized recommendations, and unpredictable rewards that encourage users to return.

In this episode of Network Issues, media scholar Jamie Cohen and marketing strategist Destinee Day examine what the lawsuit could mean for social-media accountability, youth mental health, Section 230, internet fame, the creator economy, influencer ethics, and future regulation.

What Happened in the Meta and YouTube Addiction Lawsuit?

In March 2026, a Los Angeles jury found Meta and Google-owned YouTube liable for contributing to the harm suffered by a young woman identified as KGM.

The plaintiff said she began using social media as a child and later experienced severe mental-health problems. Her legal team argued that features intended to maximize engagement encouraged compulsive use and substantially contributed to that harm.

The jury awarded:

  • $3 million in compensatory damages

  • $3 million in punitive damages

Meta was assigned 70% of the responsibility and YouTube 30%.

Both companies denied wrongdoing and have appealed. Their requests for a new trial were denied before the appeals moved forward.

The verdict is significant because it was the first case of its kind to reach a jury and could influence thousands of similar lawsuits.

Why Was This Case Different?

Online-platform lawsuits often focus on content created by users.

This case focused heavily on the companies’ own product-design decisions.‍ ‍

The challenged features included:

  • Infinite scroll

  • Autoplay

  • Notifications

  • Algorithmic recommendations

  • Intermittent rewards

  • Metrics such as likes and follower counts

  • Systems designed to extend viewing time

The plaintiff’s argument was not simply that harmful media appeared on Instagram or YouTube.

It was that the platforms were engineered to encourage repeated and compulsive engagement, especially among young users.

Is Social Media Really Addictive?

The terminology remains debated.

“Social-media addiction” is not always used as a formal clinical diagnosis. Researchers and clinicians may instead refer to:

  • Problematic social-media use

  • Compulsive use

  • Behavioral addiction

  • Disordered platform use

  • Dependency-like behavior

The episode compares social media with gambling because both can use unpredictable rewards.

A user refreshes a feed without knowing what will appear next. The result might be a message, a funny video, praise, outrage, breaking news, or nothing meaningful.

That uncertainty can encourage repetition.

The safest conclusion is:

Certain people experience compulsive or addiction-like social-media use, and several platform features are intentionally optimized to increase engagement. Researchers continue to debate the best clinical terminology and the degree of causation.

Why Is Infinite Scroll So Powerful?

Earlier websites eventually reached the end of a page.‍ ‍

Infinite scroll removed that stopping point.

Instead of making an active decision to open another page, the user can continue moving through content without interruption.

That design reduces opportunities to ask:

  • How long have I been here?

  • Did I find what I needed?

  • Should I stop?

  • Is this still enjoyable?

  • Why am I continuing?‍ ‍

The feed also changes continuously.

Unlike a slot machine with a fixed set of internal outcomes, a recommendation feed responds to the user’s behavior and draws material from an enormous content pool.

The user is not only playing the system. The system is learning from the user.

What Does “You Are the Product” Mean?

Social platforms are usually free at the point of access because advertising funds much of the system.

The user provides:

  • Attention

  • Time

  • Behavioral data

  • Interests

  • Searches

  • Social connections

  • Engagement signals

  • Possible purchase intent

Platforms use those signals to improve predictions about which content and advertisements will hold attention or cause an action.

The audience is therefore both the consumer and part of what is being sold to advertisers.

What Is the Role of Section 230?

Section 230 is part of the Communications Decency Act of 1996.

It generally prevents online services from being treated as the publisher or speaker of content created by users. It has helped protect blogs, forums, social networks, review sites, and many other online communities from potentially overwhelming liability.‍ ‍

The current lawsuits raise a different question:

Does Section 230 protect a company when the alleged harm comes from its own product design rather than a specific third-party post?

Courts have increasingly distinguished between claims involving user content and claims targeting features such as autoplay, notifications, or engagement-maximizing design. The legal boundaries remain unsettled, and appeals could take years to resolve. (Benesch Law)

Why Not Simply Repeal Section 230?

Repealing Section 230 would not affect only Meta, Google, or TikTok.‍ ‍

It could also expose:

  • Independent forums

  • Small social networks

  • Nonprofit communities

  • Comment sections

  • Blogs

  • Review platforms

  • Support groups

  • Startups

Large technology companies may be better equipped to absorb litigation and compliance costs than smaller competitors.

That could produce the opposite of the intended outcome: the largest companies survive while smaller spaces disappear.‍ ‍

Reform and repeal are not the same thing.

The challenge is finding rules that address harmful company conduct without making user participation or independent online communities legally impossible.

Why Is Age Verification So Complicated?

Protecting children online sounds straightforward until a platform must determine who is a child.

Possible verification methods include:

  • Entering a birthdate

  • Uploading government identification

  • Parental verification

  • Facial-age estimation

  • Biometric analysis

  • App-store controls

  • Device-level restrictions

Simple birthdate questions are easy to bypass.

Stronger methods may require collecting sensitive identity data from children and adults. That creates new risks involving privacy, security, exclusion, and surveillance.

Questions include:

  • Who stores the data?

  • Can it be used for advertising?

  • What happens after a breach?

  • Can vulnerable users remain anonymous?

  • Will adults need to identify themselves to access ordinary information?

  • Will the system incorrectly block legitimate users?

The difficulty does not mean youth protections are unnecessary. It means poorly designed protections can create additional harm.

What Is the Psychology of Internet Fame?

Internet fame offers a reward that is difficult to reproduce offline.

A creator may publish something and suddenly receive:

  • Thousands of views

  • Hundreds of comments

  • New followers

  • Interview requests

  • Media attention

  • Financial opportunities

That first surge can feel extraordinary.

Once it becomes normal, however, the creator may need a larger result to experience the same satisfaction.

A video with 1,000 views once felt successful. Later, anything below 10,000 may feel like failure.

This resembles the hedonic treadmill: people adapt to improved circumstances and begin treating them as the new baseline.

Why Do Creators Become Obsessed With Metrics?

Social platforms convert audiences into numbers:

  • Views

  • Followers

  • Likes

  • Shares

  • Watch time

  • Reach

  • Engagement rate

Those numbers help creators understand performance and sell sponsorships.‍ ‍

They can also conceal the human scale involved.

Three hundred views may seem insignificant on a dashboard. Three hundred people gathered in one room would feel substantial.

When the number becomes the primary goal, creators may stop asking whether the content is useful and begin asking only whether it performs. ‍

How Do Algorithms Shape Creative Decisions?

Creators often learn which formats receive reach:

  • More extreme hooks

  • Conflict

  • Emotional language

  • Faster edits

  • Polarizing opinions

  • Before-and-after transformations

  • Highly simplified advice

  • Reactions to trending topics‍ ‍

A creator may believe they are freely choosing a style while adapting continuously to platform incentives.

That can produce a cycle:

  1. Extreme content performs well.

  2. The creator repeats it.

  3. The audience begins expecting it.

  4. Competitors adopt similar tactics.

  5. The original extreme becomes normal.

  6. A stronger version is required to stand out.

Jamie argues that online extremity repeatedly becomes normalized, pushing creators toward continued escalation.

What Is the Creator Economy?

The creator economy includes people who build audiences and earn money through:

  • Advertising revenue

  • Sponsorships

  • Affiliate links

  • Subscriptions

  • Courses

  • Merchandise

  • Donations

  • Speaking

  • Consulting

  • Platform payments

Linktree has estimated that more than 200 million people globally identify as creators, although estimates differ depending on how “creator” is defined. Its 2024 commerce report surveyed 1,562 Linktree users and found that many creators were still struggling to convert audience attention into sustainable income. (Linktree)

The creator economy is economically significant but does not operate like a traditional labor market.

Creators often lack:

  • Stable income

  • Benefits

  • Collective bargaining

  • Predictable distribution

  • Transparent rules

  • Control over platform changes

  • Reliable appeals

Their businesses remain dependent on algorithms they cannot inspect.

Is Going Viral a Form of Labor?

Yes, but it is unstable labor.

Creators may spend hours researching, filming, editing, publishing, responding, and studying analytics without knowing whether a post will reach anyone.‍ ‍

When content succeeds, the platform, advertisers, agencies, and creator may all benefit.

When it fails, the creator often absorbs the full cost.

The dream of viral success can therefore keep people producing even when the financial return is minimal.

Why Is Sharing So Important?

The share button turns audience members into distributors.

People share content because it is:

  • Funny

  • Outrageous

  • Useful

  • Frightening

  • Identity-affirming

  • Emotionally intense

  • Socially valuable

A platform does not need to distribute every piece of content directly. Users help spread it through their own networks.‍ ‍

That is why “viral” remains such an effective metaphor.

The content moves through social contact, and the viewer can feel compelled to pass it onward.

What Responsibilities Do Influencers Have?

Influencers are not solely responsible for platform design.‍ ‍

They still make ethical choices about:

  • Products

  • Sponsorships

  • Health claims

  • Financial advice

  • Gambling

  • Weight-loss marketing

  • Political messaging

  • Disclosure

  • Audience age

A creator may be legally permitted to promote a product while still acting irresponsibly toward a young or vulnerable audience.

Useful questions include:

  • Did the creator verify the claim?

  • Is the sponsorship disclosed?

  • Could the product cause harm?

  • Is the audience capable of understanding the risk?

  • Is the creator presenting experience as expertise?

  • Would the creator recommend it without payment?

What Responsibilities Do Brands Have?

Brands fund the platform economy.

They can influence platform behavior by deciding where advertisements appear and which creators receive sponsorships.

Brand-safety systems already attempt to prevent advertisements from appearing beside terrorism, graphic violence, or other objectionable material.

A broader ethical standard could also consider:

  • Youth-directed harmful content

  • Body-image pressure

  • Predatory financial products

  • Steroid or supplement misinformation

  • Gambling

  • Nonconsensual synthetic media

  • Creators with repeated deceptive behavior

Advertising money is not neutral. It rewards the media environment in which it appears.‍ ‍

Can Social Media Be Made Safe?

No single intervention will solve the problem.

Possible reforms include:

  • Less addictive default settings for minors

  • Clearer notification controls

  • Stronger privacy protections

  • Greater algorithmic transparency

  • Independent research access

  • Limits on targeted advertising to children

  • Better sponsorship disclosure

  • Meaningful platform audits

  • Digital-literacy education

  • Easier user controls

  • Accountability for deceptive design

The challenge is reducing harm without creating universal identity tracking, eliminating useful communities, or protecting only the largest companies.

Key Takeaways

  • A Los Angeles jury awarded $6 million in a landmark case involving Meta and YouTube.

  • The jury assigned 70% responsibility to Meta and 30% to YouTube.

  • Both companies are appealing.

  • The case challenges product design—not only harmful user content.

  • Infinite scroll removes natural stopping points.

  • Algorithmic rewards can encourage compulsive use and repeated checking.

  • Section 230 remains important to the open internet, but its application to platform design is disputed.

  • Strong age verification can create privacy and surveillance risks.

  • Internet fame can normalize rapidly, making creators chase larger metrics.

  • Creator income depends on opaque systems creators do not control.

  • Influencers, brands, platforms, regulators, parents, and educators all have distinct responsibilities.

  • Media literacy and better design are both necessary.

Questions Answered in This Episode

What was the verdict in the Meta and YouTube addiction case?

The jury awarded $6 million and found Meta 70% responsible and YouTube 30% responsible for the plaintiff’s harm.

Are Meta and YouTube appealing?

Yes. Both companies have appealed the verdict.

Does Section 230 protect social-media algorithms?

The answer remains disputed. Some courts distinguish between liability for user content and liability for a company’s own allegedly harmful design decisions.

Why is infinite scroll addictive?‍ ‍

It removes stopping points and continuously delivers unpredictable rewards selected through personalized recommendations.

Is social-media addiction an official diagnosis?

Clinical terminology varies. Researchers often use phrases such as problematic or compulsive social-media use.

What is the creator economy?

It is the market of people earning money through online audiences, sponsorships, advertising, subscriptions, products, or platform payments.

Are influencers responsible for audience harm?

They do not control the entire platform, but they remain responsible for sponsorships, claims, disclosure, and the foreseeable risks of what they promote.

About the Hosts

Jamie Cohen

Jamie Cohen is a media scholar, professor, writer, and expert on internet culture, online extremism, memes, media literacy, and the manosphere.

Website:jamesncohen.com
Substack:New Media Homework

Destinee Day

Destinee Day is a marketing strategist and founder of Rudy & Company. Her work focuses on branding, digital strategy, communications, online influence, and responsible marketing.

Website:rudyandcompany.com

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